Take a glance at the progression of Fabled-S card quality from the first Concepts to the Sample Set packs.
Firstly, welcome to the first post in our new articles/news section on the site! Hopefully this provides a sort of common ground space that everyone can always rely on (or fall back on) for recent updates.
As most of you know, when this all began. The cards weren't immediately perfect right off the bat. They still aren't, and I feel like the team did a great job on being vocal and sharing the progression with the community. There will always be room for development and progression when it comes to the many aspects of a card. The text legibility, the holographic, the layers, the stamping, the texture, the layout, the corners & edges, the surface coating... there's a hundred things that go into developing a quality card, but you understand what I'm saying.
Starting with the first cards ever, Alternate Rosalie (August Patreon) and the first wave of Concepts, we learned quickly that the text was too small. While it was at essence, the same size as a few other major games, we learned that it being that size on our cards, being a completely different layout, still made it feel even smaller. (Largely in part to the holographic surrounding all part of the text.) Then it was onto the white ink layers and the holographic bleed through the foreground layer. While certain parts of foreground layers are meant to be semi-transparent so there is some holographic bleed through it (Ie; Ryoko's wings are that way in the lore, so they're shown that way in the artwork.), we still had holographic bleeding through parts of the foreground it wasn't supposed to. This can truly be seen in Alternate Rosalie. The last things were the coating and the resolution, both had to be improved slightly. So these four aspects were the initial jumps we knew had to be worked on and covered moving forward.
Although Pyrozin (September Patreon) was the first card to see a slight jump in text pt, as well as more work on the layer progression, it was obvious there was still more work to be done.
While I don't want this to be too lengthy (it may already be), I do want to now cover the progression you'll see beginning with December Patreon and the Sample Set. Here's the noteable details on things you'll notice physically with these cards. These tests were done on common cards - all the way to cards that have unique holographic, texture and stamping. This was done to make sure all new adjustments would be viable throughout every type of release as we begin moving into set-based releases.
1: Text pt has been upped and the black border + outer glow surrounding the text have all been increased in comparison to the the Concept Waves, Aug., Sep., Oct. and Nov. Patreon.
2: Corner elements, stat icons and icons within effect text have all been slightly increased in size.
3: The "marbles" behind the Class, Level and Element have all been completely retooled and redesigned.
4: The coating on the cards is now more fitting to this style of trading card game and should provide a solid means of keeping these cards viable for a very, very long time.
5: White ink layers have been worked on to really count on that holographic bleed through not showing up where it's not supposed to. While this won't always be perfect, but we believe we've come close.
6: Artwork resolution has been improved.
7: A unique texture to higher rarity cards that I hope to be exclusive to Fabled-S.
These tests were done on common cards - all the way to cards that have unique holographic, texture and stamping. This was done to make sure all new adjustments would be viable throughout every type of release as we begin moving into set-based releases.
Take a closer glance at how "Basic" cards, as well as cards with holographic, texture and foil stamping have progressed as we move into the Sample Set and December Patreon. (Everything prior does not have these updates.)
Anywho, I hope everyone enjoyed this first little blurb here on the site and is as excited as I am to getting rolling and ripping into the Sample Set packs. I appreciate your patience with me these past couple months. I know a lot of you understand how much is being worked on in the background every single day and I appreciate you greatly for that. Oh, one more thing. As of this exact moment, the Sample Set is still on good course to be on time for no later than the start of the New Year! (Hopefully earlier!) It looks like this one is going to follow good course, but as always, if anything pops up we will provide updates immediately. Thank you everyone and I'll see you soon! **Psymon Head Pat/Rosalie Hug** (Wish that worked here!)